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Old 16-11-2009, 08:18 PM   #256
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im still here
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Old 16-11-2009, 10:57 PM   #257
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Well, we've lost quite a few werewolves so far...maybe there's only one or two left? That would make it easier for them to get kills...
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Old 17-11-2009, 12:15 AM   #258
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If only we had this system last game D:
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Old 17-11-2009, 10:44 PM   #259
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Day 12 has ended

By the time the sun was rising over the tree tops the party had passed through the forest and were nearing settlements outside the city. The farms and small houses had signs of warefare: barricaded doors and windows with simple charms and folk symbols placed on the walls to ward off demons. Otherwise there were no hastily-mad graves, run-down buildings or abandoned crops, so for the refugees the last leg of their journey seemed promising.

The city wall was soon looming before them, a large gated archway manned by armed guards on the road and in battlements above. Small market stalls lined the road, merchants eager to sell their various anti-werewolf wares and less than appetising food. The party ignored all the cries for attention from the shop keepers and rode to the wall entrance, a guard coming out to meet them. He was armed with a halberd, it's wooden shaft topped with the combined shape of spear, hook and axe made from silver.

"What is your business here?" the guard asked simply, using his pole-arm to obstruct the gateway.

There was an uncomfortable silence as the travellers wondered who should speak for them. Eventually Shalashaska, being towards the front of the group and with a head for words, addressed the guard. "We have travelled far to enter the city, as our town..."

"...was close by to a village that was attacked by daemons," interrupted the gamekeeper.

"Yes," continued the clerk, "we would ask permission to enter the city and recuperate, before hiring assistance to help protect our town from the beasts."

"A good plan," replied the guard, "we've had refugees come to the city for a month now, wanting help from werewolf attacks all over the county. Problem is, the council has seen to it that only those with the necessary papers may enter the city. All strangers are barred entry, as werewolves may be hidden within them. No offence meant."

"None taken," said Shalashaska, "I have such papers myself, as I work on the ferry across the hills," he handed the documents to the guard, who idly scanned them, "I vouch for the integrity of my friends, so would they too be allowed to enter?"

The guard handed back the papers. "Your pass seems genuine, though I am surprised I do not recognise the local ferryman. I will need to talk to my superior about the rest of you though. Please wait."

The guard left the gatehouse and entered a side door into the battlements, another guard taking his place and sternly watching the travellers. Shalashaska turned to the others, a small shrug of his shoulders indicating their predicament.

"If only you can enter," said slush puppy, "we will find a place to stay out here and wait for your return."

"Yes, we will entrust some of our gold to you to hire help," the gamekeeper held his purse in hand, ready, "I hope you will contact the ferryman's family as well."

"Of course," the clerk looked surprised, "to not bring news of his passing whilst using his name and papers to enter the city would be disgusting!"

The guard returned, along with his superior, armed with a short sword but otherwise not armed or armoured.

The guard captain addressed the clerk."You and your companions may enter the city. However they must all sign a registry, giving proof of their identity, and be under your watch for the entity of their stay."

"Thank you for the understanding commander," replied Shalashaska, "such measures are undoubtedly needed for these times."

"You don't have me to thank. There hasn't been an attack for two weeks and the lycanthrope slayers have hunted many of the beasts down, so the restrictions on refugees are being lifted tomorrow."

"Why, that's marvellous news," cried the merchant, "I thought these daemons were sign of the world's end!"

"There are still some who hold such a view, so it would be wise to keep quiet on the subject", the captain stepped out of the way of the horses, "but enjoy your stay in the city and I apologise for the delay. If you had come a day later you would have passed through without a challenge."

As they passed through the party thanked the guardsmen, all thinking that a delay at the walls was worth the fast escape from the terrors behind them. They were directed to the nearest stables, and advised to make their way to the guardhouse located close to it, to sign the necessary papers for their stay.

The stables were large and half full already, the travellers splitting up to find stalls for their horses. They came together again to pay the stable master at the entrance, where it was noticed that something was amiss.

"Where is the merchant?" asked slush puppy, noticing the smell of fish was no longer present.

"Has he already left to go to the guardhouse?" asked the gamekeeper.

"I should think not, he has money enough to pay the stable master," swarfegahead looked around, "let us find his horse, in case he has decided to explore the city before us."

It didn't take long to find the stall that kept JackCopsey's steed, nor the body that lay beneath it. slush puppy backed away from the stall in horror, whilst the huntsman and gamekeeper kept their back to the scene to keep an eye on anyone who might wander past. It was left to the clerk and beggar to look over the merchant's corpse.

He had been brutally cleaved through the back with large claws, bone and muscle being ripped apart as if the claws were making just ripples in water. Blood seeped everywhere, so that Shalashaska quickly made the decision to use straw to mop up the pool and then to cover the body.

"We need to leave here, before the body is discovered," Shalashaska finished his rough camouflage, "we are all likely to hang for this!"

"Leave the stables, or leave the city?" asked Vercci.

"If we can make contact with a werewolf slayer at the guardhouse, the city." The clerk's words were met with nods of the head from the gamekeeper and hunter, so the group walked fast out of the stables, paying the master as they left, before heading straight to the guardhouse. So far their stay in the city had not been as peaceful as they had hoped.

Results:

No votes means no lynching!
The werewolves killed JackCopsey, who was a civilian!
GazzyW needs to post this day to stay in the game.

Day 13 has started, and will end on 19/11/09 at 22:00 GMT.
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Last edited by malcolio; 18-11-2009 at 01:40 PM..
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Old 18-11-2009, 06:08 AM   #260
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Sorry for no posting. No ideas just yet.
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Old 18-11-2009, 05:55 PM   #261
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Old 18-11-2009, 09:03 PM   #262
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Old 19-11-2009, 04:55 PM   #263
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Ok. It's getting too close to the end of the game for us to do nothing about the last wolf.

So, I did some reading up, and mixing and matching with several posts, I believe that GazzyW is the last wolf.

Remember that he in the narration is woodchip50 the gamekeeper. Now I know malcolio's made reference to wolves role's playing a part in the narration

Quote:
Originally Posted by Malcolio
"Aye, the herbalist was in the barn when the jailer was slain," said the clerk, "and it may well have startled the horse they were sharing with the physician, when they were on the ferry."

"But there was a great splash in the water?" Elbowman-iac was looking doubtful, "I was sure something had leaped into the river to attack the pontoon!"

"It could have just been the soldier creating a distraction," replied Shalashaska, "same as his musket fire against the bandits, and on our first night when the tollman was slain."
I've been reading the narration, and I've noticed that there are constant references to animals being nearby as werewolves land kills. fruitbat is murdered by the wolves in a stable. (Although the narration points to suicide)


Then there's this

Quote:
Originally Posted by Malcolio
"I'm afraid it seems his death was not one of ill fortune, either," slush puppy was knelt down beside the dead horse, "something has stabbed at the horses's rear, deep powerful cuts."

The others quickly came to the bandit's side and looked at the animal, the gamekeeper and hunter especially peering close at the wound.

"She is right, what's more this was no blade that did the deed," the gamekeeper sighed, "seems we have a being of Satan's amongst us still."
I'm pretty sure malcolio doesn't write quotes like this by PURE accident.

And just now, we lose jackcopsey in another stable.

Right now my lead isn't much, but at this point in the game, we need to do some killing of some type. I believe this is some of the better evidence that I've found compared to you guys.


Also, I'm pretty sure that there's only been 1 wolf left since day 9. The kills have been too random for 2 wolves to be signalling eachother flawlessly without arousing suspicion.
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Pass your time with a lovely limerick.

There once was a man from Beyhold
Who liked to drink beer in the cold
He reached for his cup
"NEVER GONNA GIVE YOU UP!"
Ohh snap you just got rickrolled.
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Old 19-11-2009, 09:20 PM   #264
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Day 13 is over

No narration as I was expecting someone to challenge the above, so couldn't plan the plot. Will update tomorrow!

Results:

One vote, one kill: GazzyW was lynched, and was a civilian!
The werewolves killed Shalashaska, who was also a civilian!
All those that are still playing the game (other than Vercci) need to post this Day. I'd prefer something other than apathy to end this game.

Day 14 has started, and will end on 21/11/09 at 22.00 GMT.
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Old Yesterday, 12:36 AM   #265
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