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#1 |
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Just Like Heaven
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Views on DLC.
I'd like to know everyones views on DLC.
I think payed for DLC is stupid, and would much prefer companies working on a big expansion instead of small things for a game if I am paying for it. Vavle games have the only good DLC, free.
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www.Rhiyo.com - www.360-Play.com ![]() Stencil is the Utensil that adopted me Father of the sexy Skwerl Thankyou for Avatar Dead! |
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#2 |
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now with 20% less fat
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In my opinion, it depends entirely on the DLC. If it adds a significant expansion to the game (like the new GTA Episodes) then I think it's worth considering, even though they always tend to be hideously overpriced.
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#3 |
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Got beefs
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Easy way for some companies to ship on time with fewer original ideas implemented, and charge extra for what would have been the 'full' game. Not saying it happens all the time, but one of my best friends codes for a software company and is forever complaining about it.
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See how my 'tash is coming along, and possibly donate to support the fight against prostate cancer. Alternatively, why not cultivate some face fungus with me all through November! |
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#4 |
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Got some pie
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I think it depends on when it's released. It's a slap in the face for paid content to be released just as the game is. If they release it later on, like with Fallout 3, or L4D, I'm more willing to pay for it.
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why can't we be friends
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#5 |
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where making this happen
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the falllout 3 DLC (while i never played it) seems perfect to me. they waited months before they released any, then released them all episodically. stuff like the borderlands DLC being announced before the game proper was even out sucks ass, though. when it's obvious that a company already has the DLC ready, then they should put it into the game in the first place. DLC is the modern expansion pack. It's essentially just another way for companies to lengthen the amount of time that games are in people's minds
stream of consciousness am go! |
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#6 |
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mini-pie
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Depends entirely on the DLC itself, for example GTA Lost and The Damned and The Ballad of Gay Tony(that reminds me I still have to get that) is something I would happily pay for, but paying money for extra costumes in Street Fighter IV is a slap in the dick
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#7 |
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twisted firestarter
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Burnout Paradise; awesome free expansions at the start, so I didn't mind paying for some of the other add on packs.
Littlebigplanet; paying for costumes is an utter rip off. Batman; free bonus rooms but I would have liked some kind of game expansion. Fallout 3; not tried them yet but will probably get them in the future. on the whole I think developers should take a leaf out of Criterion Games book. ![]() oh yea and speaking as a ps3 owner and a GTA fan...Rock$tar can f**k right off
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#8 |
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the cock smuggler
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DLC encourages consumers to hold on to their copies of the game for that bit longer. Every game that's played through in a week and then traded in / flogged on eBay is another sale that the publisher misses out on.
Cynical? Exploitative? Sure. Profitable? Yes.
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signature blog - 19/11/09, 21.31pm ~~please feel free to leave comments in my visitor messages~~ Just got home to find a letter from my bank, saying "Thanks for calling us to arrange an international payment from your account". Which would be fine if I had done. Turns out someone managed to get hold of my details, rang up telephone banking, and transferred £2200 out of my account into theirs. I rang the bank and they sorted it out - I'll get my money back in a few days - but...holy hell. |
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#9 |
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Mew.
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The Fallout 3 DLCs were very good. Low price, reasonable length (around 6-20 hours play time, depending on how much you did) and released long after the original game hit the shelves.
Other games... not so much sometimes. DLCs (at least the paid for kind) released at the same time as the game are VERY annoying. It's not so much about that and more the price of development. A games engine, graphics engine etc require some very nerdy people who cost an awful lot of money to hire and takes an extremely long time to make, lots of project management, bug testing, full development cycles, it's all very painful and ultimately very, very expensive. Once they're made, though... well, to add content you don't even need to touch them. Get some artists and moderately skilled programmers and they can knock out a passable DLC in a matter of weeks at a fraction of the cost of the original game (at a very rough guesstimate, in the region of 1/1000th the price), yet they sell it for £10 compared to the original game's £35-40. DLCs are great for games studios simply because they're cheap as hell to make, taking very little time and headache for great return. It's easier and more cost-effective for a games studio to make DLC than a whole new game, sad but true. |
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#10 |
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Fork share
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Pricing and the withholding of content that should be in the main game anyway is definitely a problem, but I love me a bit of DLC. LittleBigPlanet has a good set of micro-downloads, such as costumes, which while a little much for a character reskin presumably pays for the free updates to the core game itself. As long as I feel that I'm getting something for my money, be it the DLC itself or continued game support (in the case of LBP, it simply hasn't sold enough for them to keep supporting it off their own back), then I'm happy with it.
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#11 |
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Stop, Hammertime!
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doctor_fruitbat has done well in making the distinction between micro-transactions (your sub-three quid pricing items) and DLC (the ones costing a substantial wad of cash in comparison).
If developers choose to extend the game in a fashion that is beneficial to the experience rather than the gameplay, I personally think it's the best thing since sliced bread. I've played through games like G-Police where I would have paid for a few extra missions to bring closure to the game. Fallout 3 is the shining example of this. I think it's far too easy for dev's to correct original flaws with the games and put a veneer of credibility to it by adding content and passing it off as DLC; Mirror's Edge is an example of this, I would never pay a tenner or however much it is now for a time attack mode, which arguably should have been in the original game. tl dr: I will pay for an extended experience, I will not pay for glorified patches. |
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#12 |
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the cock smuggler
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Bumping this to link to this article on GWJ, which makes some very good points indeed.
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signature blog - 19/11/09, 21.31pm ~~please feel free to leave comments in my visitor messages~~ Just got home to find a letter from my bank, saying "Thanks for calling us to arrange an international payment from your account". Which would be fine if I had done. Turns out someone managed to get hold of my details, rang up telephone banking, and transferred £2200 out of my account into theirs. I rang the bank and they sorted it out - I'll get my money back in a few days - but...holy hell. |
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#13 |
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Mr Samuel Bucca
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fallout 3 dlc is good dlc
bad dlc just wont exist soon cos companies will realise what no one wants to buy i see no problem with first day dlc if the fallout 3 dlc had released with it idda been cool with it and bought them
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#14 |
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Fork share
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How is first day DLC any different from making a full size game then arbitrarily snipping out content to squeeze you for more money? That really is money-grabbing of the worst kind.
EDIT: This could probably have been worded a lot better.
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Last edited by doctor_fruitbat; 16-11-2009 at 04:59 PM.. |
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#15 |
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Mr Samuel Bucca
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how so
if you'd have fallout 3, and the dlc upto zeta all at the same time would you feel cheated? theyre just extra things you can do apart from the main game the only one with a case for being included is BS, but this is beside the point dlc is just the new expansion pack and allows good games to be played that much more and i for one like it
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THOUGHTZ 4 GAMERZ: ![]() “U save ur game b4 u die... shouldn't u let Jesus save ur soul b4 u die IRL?” |
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